THROW A SEED WIKI

How the plant Index works

Rarities, huge plants and mutations.

Game image showing a seed arc and plant
Roblox-hosted game image via New To Play. Text and numbers shown in the image are not independently verified.

Discover plants

A fully grown plant appears when a thrown seed lands. The developer advertises more than 75 plants and an in-game Index for collecting them. The official description is not a full plant catalogue. For the mechanics behind reaching more zones, read how to throw farther.

Understand rarity

The game advertises 10 rarity tiers, from Common to Secret. The public description does not name the eight middle tiers or publish rarity probabilities.

Look for size and mutation

Huge sizes and rare mutations are mentioned by the developer. Their triggers, visual markers and income effects remain unverified.

Use the fan catalogue carefully

This site publishes a plant record only when its name and rarity have been observed in the game. The public developer description gives totals, not a complete catalogue.

A useful collection routine

  1. Watch each landing. The plant appears fully grown where the seed lands. Note what the game calls it before adding it to a list.
  2. Check the in-game Index. The developer describes the Index as the place to collect discoveries. Use it to see what you have found and what remains.
  3. Separate rarity from appearance. Huge sizes and rare mutations are advertised alongside the 10 rarity tiers. The public description does not explain how those systems interact. A discovered plant can also be placed in the income garden.
  4. Record the evidence. A screenshot showing the plant name, rarity and game context is more reliable than a name inferred from artwork.

What is known about rarity?

Common to Secret

Those are the only two rarity names explicitly present in the official description. It says there are 10 tiers in total.

Odds and mutations

The description mentions a very rare Secret and rare mutations, but it does not publish a complete probability table or mutation multiplier. Artwork text is not enough to establish a general rate.

Common questions

Are there exactly 75 plants?

The developer says “75+,” so the advertised count is at least 75, not a fixed list of exactly 75.

Can I use a screenshot to identify every plant?

A promotional image can show an example result, but a complete list needs the in-game Index or repeatable direct observations. We do not infer unseen entries from a screenshot.

Build a reliable personal checklist

For each discovery, record the name and rarity exactly as the game displays them, along with the date you saw it. If the game shows a size or mutation label, record that separately rather than treating it as a rarity tier. This keeps an Index checklist useful even while the game changes.

The developer advertises 10 rarity tiers, but the public description only names the two ends of the range. A tier name is not a probability. Likewise, the phrase “rare mutations” does not tell us how often they happen or how they affect income. A complete public chart needs direct evidence from the game.

Checked 2026-11-15 against the official Roblox experience description ↗. Figures not published there are marked unverified.

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